Tales of symphonia megaupload
The player will be able to make certain decisions that imperceptibly affect how the other characters think of Lloyd. Some of these choices have minor ramifications for the game's storyline. Four characters from the party are chosen to battle; those not controlled by a player are guided by artificial intelligence with instructions set by the player beforehand. Damage dealt to the opponent fills a "Unison Gauge". When this is full, a "Unison Attack" can be triggered, allowing the party to use techniques simultaneously on a single enemy.
When certain techniques are combined, a special attack results in additional damage. After battle, a currency called Grade is awarded or subtracted based on specific criteria that are fulfilled in battle.
It is used to purchase bonuses during New Game Plus. Players are also prompted to cook food after battles if they have the materials. Cooking recipes determine the benefits received such as health recovery. The degree of the benefit is determined by which character is chosen to cook.
Tales of Symphonia 's skill system is built around the use of "EX Gems", which come in four ranks. Each character can equip up to four EX Gems and set abilities to those gems. The abilities determine if the characters will learn Strike or Technical techniques and spells. The development of a character's attributes is determined by their equipped "Title". Titles are earned through story progression, side quests, or completion of miscellaneous criteria.
The game was first announced on May 8, by Namco to be one of the many titles it would be releasing on the Nintendo GameCube. Namco stated it would be a part of the Tales of Phantasia series and expected comics, animation, drama CDs and novels to be spun off from the game. Its name was revealed to be Tales of Symphonia in February An April edition of Famitsu revealed the game has been in development for two years, its developers are the same from Tales of Eternia , the game will have the most main characters in the Tales series, and will be the first 3D game in the series.
A conference by Namco on June 9, revealed the game will be on two disks and its theme song will be "Starry Heavens" by Day After Tomorrow. To celebrate its release in Japan, the game was bundled with a symphonic green Nintendo GameCube. For the North American version, the localization producer replaced Starry Heavens with an orchestral anthem and focused on hiring professional voice actors to dub the game in order to appeal to the Western audience.
The game was released in Japan on August 29, and was localized in North America and Europe on July 13, and November 19, respectively. It was released exclusively in Japan on September 22, and re-released under the PlayStation 2 the Best label on July 7, Review Type.
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History Talk Do you like this video? Play Sound. Tales of Symphonia Japan. Opening stills from the game. Lloyd Irving. Colette Brunel. Genis Sage. Raine Sage. Kratos Aurion. Sheena Fujibayashi. Zelos Wilder. Presea Combatir. This is the first boss with an exploitable weakness, so take full advantage of it by having Genis cast Aqua Edge or Icicle on these guys. Focus on the Ktugachlings first, since all they do is cast Fireball, which gets very annoying.
Aqua Edge will not work so well on them, though, since they float in the air. Either knock them down first or have Genis focus on the Ktugach while everyone else takes out the Ktugachlings.
The Ktugach can be a real pain in the butt with it's needle shooting attack, but it's not too bad if you block it. If he sits down and starts casting, back off and wait for him to cast Eruption. You can try to avoid it or block it with a self defense tech. With everyone attacking the Ktugach, he shouldn't last too long. After the bosses are defeated, Colette will release the seal and learn Angel Feathers.
I recommend that you turn this tech off in Colette's tech menu since it takes a while to cast it and she could do more damage using other techs. On your way out, take the time to train some and leave when your health starts to get low.
As soon as you leave, a scene will occur and you will camp out for the night, fully healing everyone. Return to Triet to get Raine's Sisterly Love title, then head east towards the mountains. Look for a grassy patch next to the mountains with a trail in it. This is the Ossa Trail, your next stop. Pretty soon after you start up the mountain, there is a cutscene.
Continue on after that. On the second screen, open the chest for a Battle Staff. Keep going to the next screen, where there is a save point on the peak, and a Melange Gel and Apple Gel south of the save point. Continue down the eastern side of the mountain. On the next screen, grab the Orange Gel from the chest and prepare for a boss fight at the base of the mountain.
I always find it's best to split up for this fight and take both of them on at once instead of focusing on one first. A good trick to use on the assassin is to jump over her, causing her attack to miss, then attack her from behind. Watch out for her Pyre Seal; it does decent damage and knocks you down.
The guardian has a pretty simple attack pattern, but is strong. Since he hovers off the ground, techs like Demon Fang don't hit him, so don't waste your TP using attacks that hug the ground. The best way to defeat the guardian is to just block his attacks, then counter with your own.
After the assassin makes her escape, you can explore the cave she came out of. Explore the left side of it to find a Fine Guard. Get some Black Silver from the right side. See the sidequest section for more about the Sword Dancer. Although you can fight him now, I highly suggest you wait until later. Exit the cave the same way you entered and head to the southern exit. Kratos will teach you about attacking as a group and unlock Unison Attacks.
Be sure to read up on this powerful new technique, it really helps against bosses. After learning about Unison Attacks, exit to the south to the world map. There is a village a little to the south on the coast, and I suggest you head for this village, but you don't have to yet. This is where things can get a bit screwy if you don't know what's going on.
There are two different paths you can take here: you can go to the fishing village, Izoold, and take a ship to Palmacosta now, or you can go north to Hima. Going to Hima first is generally harder since you have to fight tougher enemies earlier, but some people say the story makes more sense doing it this way. I personally see no difference, though. Either way you decide to go, you should go to Izoold first to rest and stock up on items.
You could also play with fire and go all the way to Asgard to buy new weapons and armor at this point, then return to Izoold, but the enemies around Hima are tough and unforgiving. The following is the altarnate route you can take at this point.
How to get through each dungeon will be explained later, this list is just for reference purposes:. When you enter Izoold, talk to the fat man wandering around on the first screen; he mentions something about Aifreed. Go into the second building and talk to the young woman, Lyla, who runs off to the docks when you tell her Aifreed has gone back to Luin.
Go into the third house and examine the object in the northeast corner to find the Wonder Chef again, who teaches you how to make Rice Balls.
Go back outside to the second screen. You can talk to the pink Katz to play the Emo Bubble mini game with Genis. See the sidequest section for more.
Go onto the docks to see Lyla asking Max to deliver a letter to Aifreed. When she asks you to deliver the letter, you can accept or decline, but if you decline, you can't do a sidequest later on. Talk to Max when you're ready to go to Palmacosta. Upon arriving in Palmacosta, head south one screen. Watch the encounter with the other group where Colette demonstrates her klutziness again. This other group will not let you leave town until you replace the potion that Colette broke.
Go east over the bridge and into the second building and watch another scene. Once it's over, speak to the woman behind the counter and buy a Palma Potion if you can afford it. If you don't have gald to spend on it, Cacao, the shopkeeper, will suggest you look for work in the acadamy's cafeteria. Go back outside and head east one screen where you see yet another scene. The acadamy is the building on the far right.
When you enter, some students will challenge Genis to a quiz. Examine the stand with red and white balls on top of it to find the Wonder Chef again. He will teach you how to make Omelets this time. The cafeteria is on the first floor on the east end of the hallway. Talk to the man behind the counter and Colette will work as a waitress. Do your best to remember who orders what and how much of it. No matter how good or bad at this you are, you will get a free Palma Potion if Cacao told you to work in the cafeteria and Colette will also get the Turbo Waitress title.
Go back outside and enter the government building, the one with two guards standing outside it. Walk up the steps to talk with Governor General Dorr and Neil. After talking with them, go to the church next door and talk with the pastor up front to learn more about the Book of Regeneration.
You can also go north onto the pier to see the steam ship, as well as meet the assassin again. This is the time to view the first of four training scenes with Kratos.
Speak to the guard on the right side of the government building's door and choose to train. You must see this scene if you want to see the others later. Now leave Palmacosta and head north along the road. On your way north, you will come across a House of Salvation. Check it out if you like, but you'll have to come back here later. Continue north to Hakonesia Peak. Enter the building and speak with the old man, Koton. Colette will notice that he has the Book of Regeneration and ask to read it.
Koton refuses to let her read it unless you bring him a Spiritua Statue. You do not have to do this, but it is recommended since you won't be able to get some very good armor later if you don't get him the statue soon. Go back to Palmacosta and head east to the plaza. Fight off the desians and rescue Cacao. The skit "To Fight the Strong" will start to show up about now. Watch it to get another entry in your training manual. When you get there, a soldier will ask you to go to the Palmacosta Ranch and assist with a raid.
While you are still at the House of Salvation, go inside to see the assassin again. Leave and re-enter, then speak with the priests about getting the Spiritua Statue.
They will tell you it's at Thoda Geyser. You now have the choice of starting the Palmacosta Ranch story arc or doing the seal of water at Thoda Geyser. I always do the seal of water first, so I'll list it this way here. From the House of Salvation, head southeast through a gap in the mountains.
Turn to the east to find the coast. Head south along the coast to find a boat dock. Go into the building and speak with the receptionist and pay gald to rent the boats. When you arrive at the geyser, make use of the save point on the dock. The man with a backpack standing next to a rock will sell you items if you wish. Go up the stairs on the east side of the geyser. If you told the priests in the House of Guidance that you would get the Spiritua Statue, you will go get it now.
Examine the oracle stone behind the board to open a cave and extend a bridge. If you aren't far enough in the Spiritua Statue quest, don't worry about the bridge being there, it won't affect anything. Go up the bridge and enter the seal. Walk north along the path, then east down a flight of stairs. Continue east to get a Mermaid's Tear from a chest. Continue down the stairs and go through the western door along the south edge of the screen. Behind the large pillar on the east wall is a chest with an EX Gem Lv 1.
Go between the pillars to end up in another room on a balcony. Open the chests for an Orange Gel and White Silver. Go back through the pillars and use the Sorcerer's Ring to light the two torches on either side of the balance.
Your character will notice something change about the balance. Go back through the north door and change the function of the Sorcerer's Ring at the device next to the stairs. Open the chests to the right for a Life Bottle and a Circlet. Go through the eastern door along the southern edge now. Kill the fish monster that is by the chests for a Memory Gem. Open the two chests under the arches for a Stun Bracelet and yet another Circlet. Go down the southern stairs and west along the path and through the door.
Get on the left side of the block and push it to the right until it clicks into place beneath the door. Go back to the room with the ring changer in it and go through the western door again. Use the ring's function to shoot water into the right side of the balance. This should cause a door to close on the level below, but it will be blocked by the block you just moved. If you did not put the block in the correct place and the door completely closed, shoot one of the torches with the ring to extinguish it and start over again with lighting the torches.
Go back down to the block and through the door. Walk up to the second balance and shoot some water from the ring into the right side of it. Now a large platform will rise out of the water to the west, on which is the warp to the boss. Go back up to the room with the torches and other scale.
There is a sealed memory circle on the southern end of this room. Unseal it and save, heal up, then step onto the teleporter to face the boss.
Taking advantage of elements is a huge benefit in this battle, if you can do it. Genis's fire and lightning skills will work great against these guys, but I don't like to take a mage into a boss battle against three opponents. It's really up to you to decide if you want Genis to fight or not, but it can be a pain trying to keep everyone away from him so he can cast magic. Another great way to shred these bosses is to have Colette use Para Ball if she has it.
If she isn't at a high enough level to learn it, taking the time to learn it is a good idea. To learn it, Colette must be S type, at or above level 18, have used Pow Hammer at least 50 times, and don't know Pow Pow Hammer forget it if you already know it. As for taking advantage of elements, nearly all the attacks used against you have a water element.
You should have at least one Poison Charm. Equip it to your main fighter to cut water damage in half. The more you have for the other characters, the better. As always, focus on killing the two small fries before going for the big fish. The Amphitra will either slap you with their tales, head butt you, or sing, causing music notes to attack you. Just block their singing attack and start an attack of your own once they finish. Adulocia can be a menace as she jabs at you with her fish-hands.
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