Alien the game rpg
The core rulebook has a general timeline explaining when different nations formed and expanded, corporate events, and the general placement of the various movies in the franchise. This timeline gets much more detailed, looking at different conflicts and in what part of the galaxy those conflicts took place.
There is an extensive look not only at the Colonial Marines and their organization, but also other military organizations present in the setting. The gear section extensively details vehicles and weapons used by different factions.
Some of these may look familiar from Aliens , but there are a lot more vehicles and weapons on display. Because the core rulebook is providing broad rules, the archetypes used to start creating characters are similarly broad. This book provides Military Occupational Specialties, which allow for a more specific baseline for distinct types of Colonial Marines. These include:. I know in some ways this setting exists as an extrapolation of a setting with an 80s baseline but given the number of women we see serving in military positions, it might have been nice to get updated terminology.
In addition to presenting military conflict in the galaxy with other factions, this provides a set of black-ops projects being developed by the military in conjunction with corporate interests. Most of it works, some of the time. There are stats for blood-drinking vines and subterranean apes that hunt by echolocation, in addition to other native lifeforms.
I like how this product fleshes out what could have been a throwaway line from Aliens. The Arcturians are gender fluid Aliens that are almost indistinguishable from human beings, and the history of their world hints that they were also modified by the Engineers, providing a reason for why they are so like homo sapiens.
Their world also houses some lost Engineer artifacts. There are more sample missions to add depth to the jobs presented in the core rulebook. These are also important reference points for the campaign section of the book. The campaign section of the book presents the overall narrative in an interesting manner. It assumes that you will have your Colonial Marines do standard jobs, intermixed with the specific missions that are part of the advancing narrative.
The background information stringing all these events together is known as the Metapuzzle, and after performing missions related to the campaign narrative, characters can gain epiphanies. The epiphanies can be gained in any order that makes sense, based on how the characters resolve the mission. Some missions are a list of tasks and some statistics for opponents, while others involve more intricate maps with multiple multi-stage objectives.
As the adventure progresses, the player characters will stumble across a conspiracy to use the current border wars as an excuse to test various black ops weapons, and may end up opposing rogue elements that are operating outside the chain of command. Explore the area, get ambushed by the Alien , end the scenario. I enjoy the extra detail that Free League has mined to flesh out the setting.
I also think bringing in the wider wonders and mysteries represented by the Engineers in Prometheus and Alien Covenant opens a lot of possibilities for campaigns. I love how the stress mechanic works. I like the idea that it is a double edged sword that can help but can also go wrong.
I like that most of the gear is straightforward, providing bonus dice or a specific boon in a limited situation. I think both the core rulebook and the Colonial Marines Operations Manual do a good job of presenting this, but I think the IP itself almost works against explaining campaign mode. Dice Pool Roll multiple dice vs target. Skill Based buy or gain skills. Fans: 72 Become a Fan. Record a Play. Description Edit History. From publisher website: Space is vast, dark, and not your friend.
Things alien. Stay alive if you can. More Information Edit History. Linked Items. The core rulebook contains random tables and other powerful tools to quickly create star systems, colonies, missions, encounters, and NPCs for your campaign.
The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as Tales from the Loop and Mutant: Year Zero , but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.
The core 9x careers, 12x skills and 58x talents More than x items to equip your space trucker, colonist, marine, land vehicle or spaceship 45x rollable tables from panic and critical injuries to job and system generators More than x high-resolution images of sceneries, maps, portraits, and items from the rulebook 50x non-player characters, xenomorphs and other extraterrestrial species 6x pre-generated characters and portrait pack for the Last Days of Hadley's Hope adventure Maps with pre-defined links to story articles with link to items and adversaries for minimal session preparation for Game Mothers.
Combat tracker automation for close and ranged combats 6x spaceship profiles 6x vehicle profiles 22x planets And more System Requirements Windows. Minimum: OS: Windows 7x, 8x, or 10x Processor: 1.
Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game. Recommended: OS: Windows 7x, 8x, or 10x Processor: 2. DirectX: Version 9. Minimum: OS: Additional Notes: This product uses a wine wrapper to simplify installation.
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Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you — hold your breath and you rupture your lungs.
Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives — each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid — things strange and different and deadly. This is the official ALIEN tabletop roleplaying game — a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures.
The game can be played in two distinct game modes:. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive. Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style.
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